A Fork of a Blockchain Game Spaceship from Four Years Ago: Cryptoplants

• By vski5 • 4 minutes read

Game Introduction

Game Start Screen Cryptoplants is an NFT game inspired by Plants vs. Zombies, where players spend money to mint plants and houses, defeat zombies, and earn $CP.

The game is a pixel-perfect copy of CryptoMines (with the spaceship token Eternal), attempting to replicate its get-rich-quick myth.

Gameplay

Players need to spend $CP to mint houses and plants, both costing 100 $CP per draw. The higher the rarity of the cards drawn, the higher the level of zombies they can defeat.

Currently, minting is not available on the testnet, and the mainnet is not launched yet: alt text

Houses

Each player can mint up to five houses. The number of plants a house can hold and their drop probabilities are listed below:

RarityDrop RatePlant Capacity
5 Star1%5
4 Star5%4
3 Star15%3
2 Star35%2
1 Star44%1

Plants

There is no limit to how many plants can be minted, and plants can be destroyed. If destroyed, 20% of the minting cost in $CP is refunded.

Each plant can only kill one zombie every 24 hours. The zombie-kill quota for all players resets daily at 00:00 UTC.

Houses are not subject to this restriction, so multiple plants can take turns fighting zombies inside a house. In my opinion, it’s important for a single address to have many high-level houses.

RarityDrop RateMin MPMax MP
5 Star1%200.00255.00
4 Star5%150.00200.00
3 Star15%100.00150.00
2 Star35%50.00100.00
1 Star44%15.0050.00

Guard Squad = House + Plants

A Guard Squad consists of houses and plants. Adding a house or plant costs $0.5 worth of $CP. If added after charging, it costs $0.5 + $3 worth of $CP.

A Guard Squad must be fully charged to defend against zombie invasions. There are three charging packages available:

Charge CountCost per Plant (in $CP based on oracle price)
7 Charges$7 USD
15 Charges$14 USD
30 Charges$27 USD

You can freely combine or remove houses and plants in a Guard Squad. However, if the squad has fought zombies on the same day, it cannot be disbanded.

This means having many high-level plants may not be very beneficial. Rearranging Guard Squads is expensive, and rotating different plants within the same house might be a tactic worth testing.

Killing Zombies = Earning Money

Guard Squads choose which zombie to fight. You can have five squads all fight the same zombie type.

Victory Rate = Base Rate + (Current Power - Required Power) Ă— (97% - Base Rate) Ă· (6375 - Required Power)

Zombie LevelBase Win RateMinimum Required Power
193%100
291%200
389%300
487%400
585%500
683%600
781%700
879%800
977%900
1075%1000
1171%1100
1269%1200
1367%1300
1465%1400
1563%1500
1661%1600
1759%1700
1857%1800
1955%1900
2053%2000
21–2552%2100–2500
26–3050%2600–3000

Earnings & Strategy Analysis

The game’s earnings are “stable,” and many elements benefiting the developers are USD-pegged.

However, both the game’s values and economic model are poorly designed. The pixel-perfect copy is not good: the original game’s token (Eternal) dropped from over $700 to zero in just two weeks. According to experienced players, even early participants took about a month to break even.

Another major downside is that this game doesn’t even have its own art—no AI pixel art either.

Let’s assume great luck: with 500 $CP, you draw five level-5 houses, and each house contains five 5-star plants. One house’s power = 225 × 5 = 1125. Five such houses form a squad with total power = 1125 × 5 = 5625, targeting Level 30 zombies.

Win Rate = 50% + (5625 - 3000) Ă— (97% - 50%) Ă· (6375 - 3000) = 86.55%

If using only three houses at full capacity, then: Win Rate = 50% + (3375 - 3000) Ă— (97% - 50%) Ă· (6375 - 3000) = 55.22%

This shows how poorly the game’s numbers are designed.

Cost incurred so far:

Rewards are not publicly disclosed. alt text

Dynamic Stablecoin Reward Mechanism

Rewards from killing zombies depend on the level of your Guard Squad and the zombie defeated. An oracle mechanism is used to keep reward value stable in USD and prevent rapid depletion of the reward pool.

Early Withdrawal Tax

A 30% fee is charged for claiming $CP rewards early. This decreases by 2% per day after your first zombie kill. For example, on the second day the fee is 28%, and so on.

By Day 15, the fee drops to 0%, allowing tax-free withdrawals.

NFT Trading

Whether buying or selling NFTs on the marketplace, a 15% transaction fee is charged. This fee is fully returned to the Rewards Pool.


Go to TopFile an Issue